When a camera gets too close to a wall and you are suddenly able to see through to another room or the other side. This problem is very common in architectural walk-throughs. This situation can happen when you model an object with very small dimensions and have to come very close with a camera or perspective view. For large scale scenes like streets, airports and stadiums, you might increase this value to 1 unit = 10cm or 1 unit = 100cm. If you work on a tiny scale like seeds of rice, it is recommended to change the System Unit Scale from the default of 1 unit = 1 cm to something like 1 unit = 0.1 cm. These round-offs can also cause some other problems like strange viewport clipping or flipped normals. 3ds Max rounds-off floating points when dealing with extremely large or small distances. If you’re zooming or panning is way too slow or too fast, the most likely problem is the System Unit Scale. Zooming and Panning Are Too Fast or Too Slow
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